Wonder Woman continued to use the plane for super speed, outer space, and multi-dimensional transport up until the unpowered era of Diana Prince. When Wonder Woman resumed superpowered, costumed operations in 1973, she continued to use the jet as before, but did glide on air currents for short distances. At one point, Aphrodite granted the plane the power to fly faster than the speed of light for any interstellar voyages her champion might undertake. Thanks to tinkering by gremlins, the Plane even developed intelligence and the power to talk. The plane proved a good friend, eager to help his "mistress" and her loved ones in any way possible. It got along especially well with Steve Trevor.
Wonder Woman’s powers are a result of the blessings she received from the gods (or presumably in the modern version by her divine ancestry), but originally came from her "brain energy" training. Her abilities in large part come from her upbringing in the martial society of the Amazons. She is one of the most powerful superheroes in the DC universe.
Pallas Athena, the goddess of wisdom and war, granted Diana great wisdom, intelligence, and military prowess. Athena's gift has enabled Diana to master over a dozen languages (including those of alien origin), multiple complex crafts, sciences and philosophies, as well as leadership, military strategy, and armed and unarmed combat. More recently, Athena bound her own eyesight to Diana's, granting her increased empathy.
After the 2011 relaunch, Diana gained new powers. These new abilities, which included superhuman speed, durability, immortality, accelerated healing, and even flight came in addition to her previous attributed Olympian strength. She is now considered to be stronger than Hercules. In addition to her weaponry, Diana's bracelets can now create an thunderous explosion or expel lightning when she clashes them together. Diana can also manipulate lightning and create weapons out of lightning bolts. These new abilities are attributed to being the daughter of Hippolyta and Zeus. Her powers are now considered nearly unmeasurable if she goes without her Bracelets of Submission, which keep her demigod powers in check. She uses these powers in battle against the goddess Artemis and quickly renders her unconscious with ease with a series of carefully positioned counterattacks. While using her godly powers, her outfit and accoutrements lit up and her eyes glowed like her father's.[better source needed]
The premise of A League of One is simple: a menacing ancient dragon named Drakul Karfang is waking up, putting at risk the entire JLA team, and only Wonder Woman is aware of that prophecy. As she is urged to run for cover and leave the Justice League team altogether, Diana does the exact opposite – she locks her teammates into rocket-like capsules and launches them into space for protection.
One of the events that led to Infinite Crisis was of Wonder Woman killing the villain Maxwell Lord in Wonder Woman (vol. 2) #219. Maxwell Lord was mind-controlling Superman, who as a result was near to killing Batman. Wonder Woman tried to stop Superman, Lord (who was unable to mind control her) made Superman see her as his enemy Doomsday trying to kill Lois Lane. Superman then attacked Wonder Woman, and a vicious battle ensued. Buying herself time by slicing Superman's throat with her tiara, Wonder Woman caught Lord in her Lasso of Truth and demanded to know how to stop his control over Superman. As the lasso forced the wearer to speak only the truth, Lord told her that the only way to stop him was to kill him. Left with no choice, Wonder Woman snapped Lord's neck and ended his control over Superman. Unknown to her, the entire scene was broadcast live around every channel in the world by Brother Eye. The viewers were not aware of the entire situation, and saw only Wonder Woman murdering a Justice League associate. Wonder Woman's actions put her at odds with Batman and Superman, as they saw Wonder Woman as a cold-blooded killer, despite the fact that she saved their lives.
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Gloria Steinem, editor for Ms. magazine and a major supporter of Wonder Woman, stated "... [Marston] had invented Wonder Woman as a heroine for little girls, and also as a conscious alternative to the violence of comic books for boys." Badower described a near-international incident (involving an unnamed Russian general rolling dozens of tanks and munitions through a shady mountain pass) as an outstanding example for standing up to bullies. "She ends up deflecting a bullet back and disarming the general," he says, adding that "she doesn't actually do anything violent in the story. I just think that Wonder Woman is smarter than that."
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Due to the format of most golden age comics, the majority of story arcs at the time for all characters were the same, Wonder Woman included. More accurately that is to say that there were not story arcs at all, as issues contained two to three stories, all of which started and concluded within the issue in question. There was therefore not much continuity in Wonder Woman until she reached the silver age. The few exceptions to this were in issues which contained a common theme, such as Wonder Woman meeting some leprechauns and each of the three stories dealing with that. Alternately there were some common themes for the character at the time, one of which was dealing with enemy saboteurs. These were mostly contemporary, and thus started as either the National Socialists in Germany or the Imperial Japanese. Later these became others.