After the disappointing downward trend of quality for this series, this volume was a somewhat refreshing addition. Though the plot was rather basic and a bit nonsensical at times, overall it was a decent enough addition to the series. The artwork is solid and makes the story more engaging. This volume also includes Wonder Woman Annual #2, which as a fan of the Star Sapphires I enjoyed. However, the ending to this arc was incredibly rushed and told in a way that completely removed any sense of su ...more
A new pantheon of gods has been born! But who are they? Where did they come from? What do they want? All questions for Wonder Woman, because she played more of a role in their arrival than you’d think! Will it fall to Diana to end their existence as well? Meanwhile, Wonder Woman’s brother Jason learns his true purpose. It’s all here in this extra-sized anniversary issue!
"Not even girls want to be girls so long as our feminine archetype lacks force, strength, and power. Not wanting to be girls, they don't want to be tender, submissive, peace-loving as good women are. Women' s strong qualities have become despised because of their weakness. The obvious remedy is to create a feminine character with all the strength of Superman plus all the allure of a good and beautiful woman."
World: The art is mediocre at best, the colors are bland, the designs for the characters are very uninspired and the sense of motion in the fight is simply not there. The world building does build on what Robinson has done since he’s come on to write this series and that’s the story of Jason (zzz...) and it continues that. There is the tie in to Dark Nights Metal which I had hoped would be something interesting but in the end the pieces created here are ...more
John is a long-time pop culture fan, comics historian, and blogger. He is currently the Editor-in-Chief at Comics Nexus. Prior to being EIC he has produced several column series including DEMYTHIFY, NEAR MINT MEMORIES and the ONE FAN'S TRIALS at the Nexus plus a stint at Bleeding Cool producing the COMICS REALISM column. As BabosScribe, John is active on his twitter account, his facebook page and welcomes any and all feedback. Bring it on!
Marston’s sexual fantasies, or an outlet for readers of the comics, who were teenagers developing their sexuality. Marston had worked as a prison psychologist and bondage and submission were two themes of his comics and they were intertwined with theories of the rehabilitation of criminals. Wonder Woman of course, being a superhero wanted to change the ways of the criminals. Even a rehabilitation center was built on a small island near concept of Marston was the “loving submission” where kindness would allow people to surrender. Parodies have been written with this concept, as male criminals may give up only to spend time with her.
A. O. Scott of The New York Times wrote that it "briskly shakes off blockbuster branding imperatives and allows itself to be something relatively rare in the modern superhero cosmos. It feels less like yet another installment in an endless sequence of apocalyptic merchandising opportunities than like ... what's the word I'm looking for? A movie. A pretty good one, too." Michael Phillips of Chicago Tribune compared the film to Captain America: The First Avenger, noting that as with "the first Captain America movie over in the Marvel Comics universe, DC's Wonder Woman offers the pleasures of period re-creation for a popular audience. Jenkins and her design team make 1918-era London; war-torn Belgium; the Ottoman Empire; and other locales look freshly realized, with a strong point of view. There are scenes here of dispossessed war refugees, witnessed by an astonished and heartbroken Diana, that carry unusual gravity for a comic book adaptation." Katie Erbland of IndieWire commended its thematic depth, explaining that "Wonder Woman is a war movie. Patty Jenkins' first—and we hope not last—entry into the DC Expanded Universe is primarily set during World War I, but while the feature doesn't balk at war-time violence, it's the internal battles of its compelling heroine that are most vital." Alonso Duralde of TheWrap similarly felt that, "Diana's scenes of action are thrilling precisely because they're meant to stop war, not to foment it; the idea of a demi-god using love to fight war might sound goofy in the abstract, but Jenkins makes the concept work." Ann Hornaday of The Washington Post praised Gadot and Pine's performances as well the film's detailed plot and narrative while comparing of some slow-motion action sequences to The Matrix. Stephanie Zacharek of Time magazine hailed the film as a "cut above nearly all the superhero movies that have been trotted out over the past few summers" while praising Gadot's performance as "charming" and "marvelous" and commending Jenkins's direction of the film as a step forward for women directors in directing big-budget blockbuster films in Hollywood.
Wonder Woman continued to use the plane for super speed, outer space, and multi-dimensional transport up until the unpowered era of Diana Prince. When Wonder Woman resumed superpowered, costumed operations in 1973, she continued to use the jet as before, but did glide on air currents for short distances. At one point, Aphrodite granted the plane the power to fly faster than the speed of light for any interstellar voyages her champion might undertake. Thanks to tinkering by gremlins, the Plane even developed intelligence and the power to talk. The plane proved a good friend, eager to help his "mistress" and her loved ones in any way possible. It got along especially well with Steve Trevor.
Wonder Woman was taken to Zamaron where the Star Sapphires informed her that a Dark God had taken hold there, too. Diana fought the newly-emerged Karnell, Dark God of Love, who informed Diana that he and his brethren had come from the Dark Multiverse, which the Justice League had recently encountered. When Diana wore the Tenth Metal during the climax of the Justice League's battle with Barbatos, Diana had wished for the gods' return. Though she had meant the Gods of Olympus, the Dark Multiverse's gods were chosen instead, and thus she had unintentionally caused their invasion. Together with the Star Sapphire Corps, Wonder Woman was able to defeat Karnell, who retreated back to Earth. Wonder Woman left the Corps and returned home. In her absence, Jason had united with the Justice League and fought the Dark Gods, who had plunged Earth into chaos. Suddenly, the Dark Gods disappeared, only for them to return with Jason at their side. Jason fought Wonder Woman, but after he led her away from the Dark Gods, he revealed that he was using his armor to channel the power of Dolos, God of Deception, and was in fact deceiving the Dark Gods. Using the wisdom of Athena, Jason developed a plan to convince the Dark Gods to retreat back to their reality. He offered himself, along with the power of the Greek Pantheon, in exchange for the Dark Gods leaving Earth. The Dark Gods accepted the proposal and Diana tearfully said goodbye to her brother, who was taken with them to the Dark Multiverse. The planet was saved and its people returned to normal, but Diana was distraught over the loss of her brother.
Wonder Woman has been featured in various media from radio to television and film, and appears in merchandise sold around the world, such as apparel, toys, dolls, jewelry, and video games. Shannon Farnon, Susan Eisenberg, Maggie Q, Lucy Lawless, Keri Russell, Michelle Monaghan, Rosario Dawson, Cobie Smulders, and Halsey among others, have provided the character's voice for animated adaptations. Wonder Woman has been depicted in both film and television by Cathy Lee Crosby, Lynda Carter, and Gal Gadot.
A day before Whedon's departure from Wonder Woman, Warner Bros. and Silver Pictures purchased a spec script for the film written by Matthew Jennison and Brent Strickland. Set during World War II, the script impressed executives at Silver Pictures. However, Silver stated that he had purchased the script because he did not want the rights reverting; while stating the script had good ideas, Silver did not want the film to be a period piece. By April 2008, Silver hired Jennison and Strickland to write a new script set in contemporary times that would not depict Wonder Woman's origin, but explore Paradise Island's history.
These are a pair of steel cuffs that are indestructible because they were created from the remains of Zeus’s Aegis shield. Wonder Woman can use her super reflexes to deflect projectiles, blades, punches, or any form of offensive attack used against her (including Darkseid’s Omega Beams). She can also use them to deflect an object back into her enemies. When Diana crosses them to protect her from impact with larger projectiles as well as damage inflicted by explosions and collisions with hard surfaces, the bracelets generate a small energy shield. In recent events, Diana has learned how to emit a devastating magic lightning attack from her bracelets do to their link with Zeus. This attack can even strike Gods and Goddesses down with a powerful strike, and this attack can even work underwater. In the golden age these were items of submission meant to control Amazons. If they were removed from an Amazon, she would launch into an uncontrollable rage, releasing her full power (this was a plot device which subdued many foes, among them the Crimson Centipede). Also during this era, if they were bound together by a man, all her powers were lost, this was only true in the Golden Age. With the launch of the new 52 the golden age bracelets are brought back. Wonder Woman removes her bracelets and go into a "berzerker rage" of power. Wonder Woman's bracelets are what protects her opponents from her intense power in the New 52.
Granted by Athena (Goddess of Wisdom), this gives her a degree of wisdom beyond that of most mortals and gives her a strong moral sense. Originally in the Golden Age, her wisdom primarily consisted of her deep knowledge of, and ability to navigate through, human emotions. When she first showed up in Man’s World, she learned enough English language to converse with others in a few hours only. This also aids her in her tactical ability. She is among the smartest and wisest members of the Justice League of America, along with the Martian Manhunter and Batman.
Duing the Perez run on the character, there were not as many story arcs either, but they did become more defined. Her entrance into Man’s World was to stop a global nuclear war created by Ares. She also had introduced a modern version of the Cheetah, Circe, Doctor Psycho and Silver Swan. One of the defining story arcs at this time was the Challenge of the Gods, where she discovers the truth about her own past as she journeys into the underworld. In this time as well she was a part of numerous company-wide crossovers including Millennium, Invasion and one focused on herself, the War of the Gods. The latter was Perez’s swansong on the character and with Messner Loebs taking over afterwards the direction of the character changed again somewhat. Under his direction, Diana became involved in battle factions of organized crime in Boston, and faced off against Ares Buchanan and the White Magician. This resulted in Wonder Woman being marooned in space, and returning to uncover the plot. During the events of Zero Hour a slightly different version of her origin is told, and Artemis wins the right to be Wonder Woman in another contest. This ends eventually with Diana battling the White Magician after Artemis has been killed. The John Byrne run equally was without as many defined story arcs except specifically with how her death affected others. This was also incorporated into the company wide Genesis event. Once she returned she faced a new villain known as Devastation who she battled occasionally, and she also took responsibility for Cassandra Sandsmark (who would later become Wonder Girl.) As a prominent character within the DC universe she took part in company-wide crossovers like Our Worlds at War and the Joker’s Last Laugh. When Rucka took over, some of the character's most memorable story arcs occurred, and most famously among them Stoned and the Superman story arc Sacrifice which ended in Wonder Woman #219 with her killing Maxwell Lord.
"Gas was intended to win the war. On that much Wonder Woman is absolutely right." said David Hambling in Popular Mechanics. Rachel Becker of The Verge stated that despite the scientific liberties of using a "hydrogen-based" chemical weapon as a plot device, the film succeeds in evoking real and horrifying history. "First off, mustard gas is such a horrible, terrifying weapon, it doesn't need to be made more potent. But if you were a chemist bent on raining destruction on the Allied forces, you wouldn't do it by replacing the sulfur atom in mustard gas with a hydrogen atom. You'd know that sulfur is the linchpin holding together this poisonous molecule."