Duing the Perez run on the character, there were not as many story arcs either, but they did become more defined. Her entrance into Man’s World was to stop a global nuclear war created by Ares. She also had introduced a modern version of the Cheetah, Circe, Doctor Psycho and Silver Swan. One of the defining story arcs at this time was the Challenge of the Gods, where she discovers the truth about her own past as she journeys into the underworld. In this time as well she was a part of numerous company-wide crossovers including Millennium, Invasion and one focused on herself, the War of the Gods. The latter was Perez’s swansong on the character and with Messner Loebs taking over afterwards the direction of the character changed again somewhat. Under his direction, Diana became involved in battle factions of organized crime in Boston, and faced off against Ares Buchanan and the White Magician. This resulted in Wonder Woman being marooned in space, and returning to uncover the plot. During the events of Zero Hour a slightly different version of her origin is told, and Artemis wins the right to be Wonder Woman in another contest. This ends eventually with Diana battling the White Magician after Artemis has been killed. The John Byrne run equally was without as many defined story arcs except specifically with how her death affected others. This was also incorporated into the company wide Genesis event. Once she returned she faced a new villain known as Devastation who she battled occasionally, and she also took responsibility for Cassandra Sandsmark (who would later become Wonder Girl.) As a prominent character within the DC universe she took part in company-wide crossovers like Our Worlds at War and the Joker’s Last Laugh. When Rucka took over, some of the character's most memorable story arcs occurred, and most famously among them Stoned and the Superman story arc Sacrifice which ended in Wonder Woman #219 with her killing Maxwell Lord.
While Superman watched out for Zod, Diana visited the deserted Themyscira to speak to her mother, still a clay statue. In her absence, a demon from Tartarus had escaped from its prison and roamed free on the island. Wonder Woman destroyed the creature and sealed the gates to Tartarus with her lasso. Leaving the island, she received word from Batman that Superman was engaging Zod and Faora in battle. Reaching Superman’s side, Wonder Woman steadily overwhelmed Faora until Zod threatened Superman’s life. Wonder Woman was forced to let the criminals go.
Diana is depicted as a masterful athlete, acrobat, fighter and strategist, trained and experienced in many ancient and modern forms of armed and unarmed combat, including exclusive Amazonian martial arts. With her godlike abilities of incalculable superhuman strength, nigh-invulnerability, speed, flight, healing factor and semi-immortality, Diana’s fighting prowess is enhanced. In some versions, her mother trained her, as Wonder Girl, for a future career as Wonder Woman. From the beginning, she is portrayed as highly skilled in using her Amazon bracelets to stop bullets and in wielding her golden lasso. Batman once called her the "best melee fighter in the world". The modern version of the character is known to use lethal force when she deems it necessary. In the New 52 continuity, her superior combat skills are the result of her Amazon training, as well as receiving further training from Ares, the God of War, himself, since as early as her childhood. The Golden Age Wonder Woman also had knowledge in psychology, as did her Amazon sisters.