A. O. Scott of The New York Times wrote that it "briskly shakes off blockbuster branding imperatives and allows itself to be something relatively rare in the modern superhero cosmos. It feels less like yet another installment in an endless sequence of apocalyptic merchandising opportunities than like ... what's the word I'm looking for? A movie. A pretty good one, too." Michael Phillips of Chicago Tribune compared the film to Captain America: The First Avenger, noting that as with "the first Captain America movie over in the Marvel Comics universe, DC's Wonder Woman offers the pleasures of period re-creation for a popular audience. Jenkins and her design team make 1918-era London; war-torn Belgium; the Ottoman Empire; and other locales look freshly realized, with a strong point of view. There are scenes here of dispossessed war refugees, witnessed by an astonished and heartbroken Diana, that carry unusual gravity for a comic book adaptation." Katie Erbland of IndieWire commended its thematic depth, explaining that "Wonder Woman is a war movie. Patty Jenkins' first—and we hope not last—entry into the DC Expanded Universe is primarily set during World War I, but while the feature doesn't balk at war-time violence, it's the internal battles of its compelling heroine that are most vital." Alonso Duralde of TheWrap similarly felt that, "Diana's scenes of action are thrilling precisely because they're meant to stop war, not to foment it; the idea of a demi-god using love to fight war might sound goofy in the abstract, but Jenkins makes the concept work." Ann Hornaday of The Washington Post praised Gadot and Pine's performances as well the film's detailed plot and narrative while comparing of some slow-motion action sequences to The Matrix. Stephanie Zacharek of Time magazine hailed the film as a "cut above nearly all the superhero movies that have been trotted out over the past few summers" while praising Gadot's performance as "charming" and "marvelous" and commending Jenkins's direction of the film as a step forward for women directors in directing big-budget blockbuster films in Hollywood.
Wonder Woman figures were released for Justice League and Justice League Unlimited. Prior to that, there were plans for a show called Wonder Woman and the Star Riders, which similar to Sailor Moon, would have featured Wonder Woman leading a team of teen magical girls. Prototype dolls for the series were made. There was also a statue from the animated Wonder Woman movie and a Wonder Woman action figure for the Justice League War movie. Wonder Woman dolls and figures were also released for the DC Super Hero Girls line.
Wonder Woman (vol. 1) #179 (Nov. 1969) showed Wonder Woman giving up her powers and returning her costume and title to her mother, in order to continue staying in Man's World. The reason behind this was that all the Amazons were shifting to another dimension, but Diana was unable to accompany them as she needed to stay behind to help Steve, who had been wrongly convicted. Thus, she no longer held the title of Wonder Woman and after meeting and training under a blind martial arts mentor I-Ching, Diana resumed crime fighting as the powerless Diana Prince. She ran a mod-boutique as a business and dressed in a series of jumpsuits while fighting crime. During this period, Samuel R. Delany took over scripting duties with issue #202. Delany was initially supposed to write a six-issue story arc, which would culminate in a battle over an abortion clinic, but Delany was removed reportedly due to criticism from Gloria Steinem, who, not knowing the content of the issues Delany was writing, was upset that Wonder Woman had lost her powers and was no longer wearing her traditional costume.
Wonder Woman had a minor role in Young Justice. Initially, the character was going to be excluded from the show due to legal red tape, but was included at the last minute. However, as a result of only being cleared for use late in the production cycle, she only had several speaking appearances. In the second season, she could be seen as the mentor of Wonder Girl. She was voiced by Maggie Q.
Although seemingly only a purely decorative aspect of her costume, in the golden and silver ages, her earrings were sometimes depicted as giving her the ability to breathe in outer space. Gelignite Grenade Earrings and Grappling Hook Bracelet - In her depowered mod girl phase, Diana on rare occasion employed these devices, which were concealed to look like regular parts of her costume. She acquired them from a demolitions expert and villain which she had helped reform. The grenades were strong enough to blast through a thick steel door and the grappling hook could support easily her body weight to aid in climbing.